Saturday, October 26, 2024

Dragon Age 4: Launching into Failure


I've been a Dragon Age fan since the release of Origins back in 2009. What a fantastic game it is! A rare example of well-written dark fantasy. I enjoyed Dragon Age 2, despite it's flaws, with both games far superior to the very safe Inquisition which followed. Despite all of Bioware's problems over the last decade I'd hoped they'd learned lessons from Andromeda and would give us a good fourth installment of Dragon Age. Those hopes, alas, are for naught.

I spent a lot of time covering Inquisition leading up to its release in 2014 and it's surreal to see old shills re-emerge for Veilguard. Lady Insanity, now known as Ashe, has made videos promoting it with a fake British accent for reasons I can't surmise (all downvoted to hell). When I checked for others I knew then there was nothing to find--Ability Drain nuked her YT channel at some point, while gamermd83 stopped posting about video games in 2022. Jackdaw, who started fanboying on YT about DA in 2016, was best positioned to benefit from Veilguard's release, but took nearly two weeks off until the latest trailer (presumably to dodge the avalanche of criticism from his lore-attached fans). The normal AAA YTers, like MrMattyPlays, were onboard early, but he hasn't posted about it in a month. We'll get into why things have changed momentarily, but the only content creators actually profiting from Veilguard's release are the ones disappointed by what they see. The biggest is Spanish YTer Nuhre, whose rants are not only hilarious but entirely on-point about the game's many issues (and thankfully she doesn't just read articles from That Park Place, like so many others--I'm looking at you Esteldan). Nuhre is another OG fan and lore nerd, so she expresses the pain we all feel in a meaningful way.


The pattern of positive coverage has been consistent, almost as if the talking points were organized beforehand. Everything was sunshine and rainbows (as we can see from MrHulthen), despite having to fumble around after the reveal trailer backlash (which they blamed on the marketing team). Nearly all these personalities have been silent lately, so what happened? I think they saw that most Dragon Age fans were jumping ship, so there was no value in continuing to fight against that. Salvation came for them in the reveal that only three prior choices in Dragon Age mattered (for those unaware, continuity and consequence are key elements in Bioware games). All the people flown out by Bioware must have been well aware of this fact already, but it was an easy thing to pounce on as a problem once it was publicized. It is a problem, but it's being used as a get-out-of-jail-free card to avoid addressing all the other issues the game has. Some people, like Jackdaw, are far too committed to the IP to not continue being positive, but those less attached have moved on.


Neon Knight, who I used to follow for Witcher lore (stopping after he made a terrible Triss vs Yennefer video--go watch xLetalis' instead--a better video and better lore channel), was flown out by Bioware to play the game (something no content creator should agree to, but let's ignore that for now). He played the game, undoubtedly perceived it's many flaws (how could you not?), but kept his mouth shut to see which way the wind was blowing from the fans. Once the game had become a blazing inferno and no one was getting cancelled for criticizing it, he put out his review, avoiding attacking Bioware's fundamental issues to make the softest criticisms possible. Why am I calling his critique soft? Because he claims it's a good game, but not a good Dragon Age game, and the former cannot be justified (just on an aesthetic level, how can anyone compare this nightmare to God of War?). His decision to eject late is somewhat mirrored by WolfheartFPS' to eject early. WolfheartFPS put up a 'defense' video a month ago and then abandoned the topic (this video was apparently not strong enough for Bioware to send him a review code, which has made him quite bitter). Whether intentional or not, he moved on before doing damage to his channel (like MrHulthen did later, he transitioned to the safe confines of Baldur's Gate 3). Veilguard is essentially the Titanic, with content creators all trying to flee while Jackdaw goes down with the ship.


Where to begin with what's wrong with the game? The laughably cartoony characters, the horrific character creator (copy/pasted from Sims 4, cf), the limp enemy design (aesthetics and approach), the awful writing, the tone, the continuity, the gameplay, the horrendous companions, hell, even the marketing has been bad. It represents a continuance of trends seen in Mass Effect: Andromeda (2017; yes, our faces are sill tired) that go all the way back in the Dragon Age 2 DLC Redemption (2011), and in greater evidence in Inquisition (2014). No DA fan who started with Origins or Dragon Age 2 likes Veilguard (how could they?). Those who remain excited for the game are those whose first encounter was Inquisition (the least 'problematic' of the dark fantasy series) and embrace the fan fiction approach to IPs. The only positive in its release is I'm replaying the classics and they remain great.


The only answer to criticisms that come from the defenders of Veilguard is representation. This isn't couched as representation from the lore, that makes sense within the context of the games, or even being meaningful (as in, impacts the game), instead this is Cleopatra levels of representation. It's essentially a group of Karens screaming at people because if they like it, everyone else has too (anyone who doesn't is a bigot). This approach is particularly absurd in the face of Baldur's Gate 3 success, as it's filled with representation and no one cares. Even more amusing is how much representation Veilguard doesn't have, as Nuhre discusses (cf). No game can be fully inclusive--there are simply too many areas to cover and its frankly pointless to try. What actually matters is a good story that fits the setting. It also misses the point that many people want to avoid reality in a fantasy game (or any game), so why service only those who need self-inserts? Bioware never attempts to make an argument justifying the approach, or even addressing the question (the attitude is: if you don't like it, don't buy it, but if you don't buy it, you are a bigot). It's the Ghostbusters's (2016) strategy of trying to shame people into participating, which never works.



What did I want from the game? A return to form. A return to dark fantasy. Either something like Origins or Dragon Age 2 (minus the repeated environments). I wanted Bioware to learn from Larian and stop being afraid of their consumers. There are lot's of things in BG3 which you can object to, but the game doesn't lean on them, so what's good is good enough to ignore the things you don't like or find silly. As I said when talking about that game a year ago, they took Jonathan Hickman's advice: if you include politics, don't talk about it. Bioware made something they knew wasn't popular (even if they liked it internally), and choose to attack those who didn't hoping that would silence criticism. That never works and why the industry refuses to learn that lesson I'll never understand.

Written by Peter Levi

Monday, June 10, 2024

Dragon Age Disaster



Almost ten years after the very safe Dragon Age: Inquisition reached gamers (landing just before Witcher 3 months later), we got a look at the once cancelled (live service plan to 2017), much delayed sequel. There had been reports that Bioware, internally, were very happy with the new effort, but after seeing the trailer I can't believe external testing has matched that enthusiasm. The dark fantasy franchise has embraced the League of Legends/Overwatch's aesthetic and tone in what looks like a disaster to match their other recent efforts: Mass Effect: Andromeda (2017) and Anthem (2019).



The above are a couple of random Overwatch 2 characters and the artstyle is remarkably similar to what DA4 has gone for (the aesthetic comparison makes more sense than League of Legends, but see below). Whatever the intent, the cartoonish approach immediately removes the Dark Fantasy label that has been the hallmark of the IP. What tension can you really feel with these goofy characters running around? The only depictions that echo the past are those that are borrowed (Varric in particular), who like the rest of the fanbase looks like he just wants to die (ala Harrison Ford in Indiana Jones 5). If BioWare had wanted this tonal change, that should have been part of the marketing. Instead, we've been told that we were getting a return to form--I suppose it's just like Netflix's The Witcher saying they were going back to the source material each season while never doing so.

It's interesting to note that with a massively diverse cast, the trailer focuses on the only white characters--draw your own conclusions, but I found that very funny (if diversity is a key part of your mandate, why minimize it in the trailer?).


The awful trailer music failed to match the tone of the bar scene, but did match the goofy companion introductions. The only thing it was missing was a dance number. There seems to have been a big disconnect internally at BioWare over what the game is meant to be, since the environments still look excellent, but the characters are ridiculous. How can I take anything seriously with cartoon characters constantly in my face?


I have seen many comments who wonder if BioWare are attempting to mimic Arcane (2021), the League of Legends show from Fortiche that came out on Netflix. If that's the case, the music missed the mark and the characters aren't up to par. LoL characters are aesthetically appealing, which doesn't match what we were given here.


It was too much, I suppose, to hope that BioWare could match the success of Baldur's Gate 3, which is ironic since BG3 is so similar to Dragon Age: Origins. My unfinished review of BG3 goes through a lot of the parallels between classic Dragon Age and Baldur's Gate, but while Larian looked for inspiration from BioWare, those left at the withering studio clearly don't believe in their own IP. As a former comicbook fan, it's all too familiar with what's happened to classic characters at Marvel and DC.

Both DA4 and BG3 suffer under the tyranny of DEI/ESG, but while BioWare has wilted under the restrictions (just like the film industry), Larian managed to make it work. None of the companions from DA4 look interesting and I wouldn't romance any of them (something also true of Andromeda and, at least as a male, Inquisition). As much as I love the freckles and hair colour on body positivity Harding, that's not enough. BG3 only has one dud companion, Wyll (whose writing suggests internal disagreement over him), but I can live with one miss. I wouldn't want any of the goofy cast from DA4 in my party, just Varric, and his redhaired friend.



The cast of the horrific Acolyte could pass for the companions in DA4. Why follow a failed Disney model? Putting aside the racial element, this clueless approach to companions has deep roots at BioWare, most notable in Andromeda where the cartoonish slant was already present (although the tone of the writing hadn't fully slipped, even if the stories were uninteresting).

I don't believe this game will have a good story, because BioWare hasn't told a good story since 2011 (and Dragon Age 2 had its own flaws). The very safe Inquisition is apparently the last gasp before the End Times, before the studio completely lost its way. What this trailer does is confirm that it's over. The game will flop, such that making a lazy remaster like Mass Effect for Dragon Age will be harder to sell, and there's no way forward unless EA wants to dump more money into a dead studio. Unlike The Last of Us, there's no easy TV or film transition to save interest in the IP. It's a sad ending for a franchise I was very passionate about (as you can see if you scroll through my DAI articles). With Larian departing Baldur's Gate after just one entry, it looks like fantasy fans will have to wait for a new studio or IP (with faint hope that CDPR isn't going down the BioWare road with Witcher, which is faint because they've accepted the same funding that's killed virtually everything else).

[Post-script: the gameplay trailer did not change my opinion--gameplay cannot overcome mediocre/bad writing or the lack of interesting companions. It is amusing seeing so many videos covering that reveal with the same headlines, saying 'okay, the reveal was bad, but look at this gameplay!' Absurd, just like the goofy reaction videos to any corporate product these days.]

[Post-post-script: in a surprising development, the game director has removed the trans flag from her Twitter bio as well as a BLM flag--I have to think this is at Bioware's behest, but to what end? She undoubtedly still supports both causes and that support is well-known, so why?]

Written by Peter Levi